HMHY DevLog 2 (6/28/16)
Its been a few weeks since my initial devlog for ‘Help Me Help You’ and things have been going well. Level creation is moving along nicely. Only a few secret areas need to be finished up then I will be starting a first pass of optimization. As it stands now on my gaming rig, the game runs at around 40 fps, but on my severely underpowered laptop it only gets about 10-15 fps. I’d like to get that up to at least 30 for the laptop and 60 for the gaming rig after the first pass of optimization. One thing I really need to do, even though it wont help fps, is cleanup my main project file as I move forward because as any developer will know, things change. Ideas get scrapped, new ideas emerge, models no longer fit in with the game, new models get made and used, and all the old stuff (unless you are really vigilant about it) gets left and lost in the project files. Now this is all fine and dandy until you look at how big the file size is getting, especially if you transfer that file from machine to machine a lot. Plus, OneDrive is SLOW. Cleaning up the project files isn’t really a problem but it is something I’ll have to do so I thought I’d mention it.
Last week I was hard at work on some story aspects that are really starting to come together. Now, I don’t want to give much of anything away at this stage but the devlog picture for this post may be slightly teasing in good light.
As I type this Unity is updating to 5.3.5, and with that the game will move to version 0.02 as long as i have no complications with the Unity update. Just in case though HMHY v0.01 is saved and is still using Unity 5.3.4 if for any reason I need to revert back to it.
Next week I hope to have a few screenshots and a little story information for you so stay tuned!
That’s it for this week. Thanks for reading!